您现在的位置: 游戏圈子网 >> 游戏资讯 >> 单机游戏 >> 文章正文 用户登录 新用户注册
《星际争霸》Lurker攻击造成双倍伤害值的BUG-游戏秘籍|游戏下载|游戏攻略           
《星际争霸》Lurker攻击造成双倍伤害值的BUG-游戏秘籍|游戏下载|游戏攻略
作者:佚名 文章来源:游戏攻略 更新时间:2007-5-21 19:14:59
一个关于Lurker攻击造成双倍伤害值的BUG再次被发现。当Lurker在死亡的一瞬间利用地刺进行攻击,便可以造成这个攻击双重伤害的BUG。 在The Lost Temple中,Marines装备着Gauss Rifles与Hydralisks进行对抗。战斗十分激烈,Marines得到了Siege Tanks的援助,the Zerg也派出了大量的Lurker作战。当你认为Marines将要成功时,Siege Tank凭借着它强大的Arclite Cannon瞬间消灭了Lurker。然而同时Marines受到Lurker最后一个双重伤害的攻击而阵亡。这些文字似乎在哪里过见吧? 也许你曾经见过。 “很多人(包括我)可能在极早前就遇到过这样的情况,时间早到和Lurker一样的古老”,Kaptein[konijn]这样写到。“但是它总是发生在游戏的白热化阶段,所以你可能会记不起来或者突然想到,啊,我曾经两次见到过这样的情况。” 第一张截图是在Lurker攻击之前。在此之前,Siege Tanks已经向它开炮两次了,也就是说,下一次的开炮将会消灭Lurker。 第二张截图显示Siege Tanks发出攻击,同时Lurker也用地刺向Marines发出了伤害值为20点的攻击 但是当你看到第三张截图的时候你会发现受到攻击的Marines已经全部阵亡。这怎么可能呢?Lurker的攻击力只是20点而已。不过,这就是这个BUG的表现。当Lurker在死亡的瞬间发出攻击,便可以造成双倍的伤害值。这个是预定好会发生的吗?Blizzard将Lurker设计成拥有这种能力吗?或者这是一种故意的设计呢?还是Lurker会在死亡的前一瞬间突然变强呢?然而,这些都不符合逻辑,我们只能将它看为是一个BUG。 不过,我们不能把它认为是一个违规的BUG,因为我们不能随手做到。如果再有类似的情况被发现,Blizzard将会在下一个升级补丁中修复它。 这个BUG最早是Ashur几个月前在Progamer.cz网站发布的一篇文章中所提到的。在那里你还可以下载到一个相关的录象。录象演示的是一只Lurker用此BUG消灭两行Marines。 你可以在这里浏览这篇文章 > Progamer.cz。 在那里你还可以了解到一个有关Zealot的BUG,Entropy在名为《It takes two to Tango!》的文章中有所解释。An old gameplay bug has been re-discovered - The Lurker Double Damage Bug. If the lurker sends attacks with its subterranean the moment it dies, it deals double the damage.You're in a big battle on The Lost Temple, your Marines are battling to the last with their Gauss Rifles, trying to pierce through the Hydralisks' carapace. The battle is intense, as the Marines get support from Siege Tanks, and the Zerg brings in a dozen of Lurkers. And just when you think your Marines are about to make it, your Siege Tank lays the final smackdown with its Arclite Cannon, which kills the lurker. But at the same time, your Marines gets killed, because of the Lurker's last strength, giving double the damage. Familiar? Probably seen it before"Many people (including me) have probably seen it way before, it's probably as old as lurkers are." writes Kaptein[konijn]. "But it always happens in the heat of the game, so you tend to forget or think "Ah, I probably stimmed twice" really easy." This first screenshot is right before the Lurker attacks. Earlier it has been hit by the Siege Tank two times, which means that after the next shot the Lurker will be dead. The second screenshot shows when the Lurker gets hit by the Siege Tank. At the same time, he attacks with his subterranean spine at the Marines, who now have received 20 hit points of damage. This is how it's supposed to work.But if you look at the third screenshot, you see that the Marines die. How is that possible? A Lurker is only meant to do 20 damage. This is what the bug is about. When the Lurker dies and attacks at the same time, it deals double the damage. Is this supposed to happen? Did Blizzard intend the lurker to have the dying power? Was it by purposeful design? Does the Lurker all the sudden become a lot stronger the second he dies? Nevertheless, it's not logical, and should be considered a bug. However, this can not be considered an illegal bug, since you can't do it manually. Blizzard will have to fix this in the next patch, if one ever comes out. Old Bug! This bug was originally posted at Progamer.cz by Ashur a few months back and probably who knows what other site even before that one. In this article you can download a replay of the above example were the two rows of marines can annihilated by a single lurk.You can check their article here » Progamer.cz. The other bug mentioned in their article is zealot tango bug mentioned by Entropy » It takes two to Tango!.原文作者:Patrik "Raistlin" Hellstrand文章出处:StarcraftGamers(http://starcraftgamers.com/nyheter.php?i=n&id=1473)
文章录入:admin    责任编辑:admin 
  • 上一篇文章:

  • 下一篇文章:
  • 【字体: 】【发表评论】【加入收藏】【告诉好友】【打印此文】【关闭窗口
    最 新 热 门
    最 新 推 荐
    相 关 文 章
    《星际争霸》注意时机的
    《星际争霸》WCG2004决赛
    《星际争霸》星际种族进
    《星际争霸》人族防潜伏
    《星际争霸》虫族宝典-游
    《星际争霸》谈protoss在
    《星际争霸》终极战术之
    《星际争霸》浅谈如何对
    《星际争霸》的策略与反
    《星际争霸》各族魔法施